Posts Tagged ‘Playability’

Looking Beyond Usability to Assess the UX of Mobile Games

Tuesday, October 18th, 2011

Currently, more than half a billion people worldwide are playing computer and videogames at least an hour a day (Jane McGonigal). Due to the growing number of wireless subscribers in emerging markets, the mobile gaming market is predicted to reach $18 billion by 2014, according to a study by Pyramid Research.  Sure, this is great for game developers, but it’s also relevant for brands looking to leverage gaming elements in their digital content.

The powerful elements driving player engagement in a game – such as progress bars, status upgrades and badges – can also engage and reward consumers in non-gaming situations. For instance, LinkedIn’s progress completion bar encourages its members to address the information gaps and complete their profiles.

Understanding the user experience of gaming uncovers ways to make the best use of gaming elements that have the potential to drive adoption and engagement of products beyond “gaming.” It also highlights how to evaluate digital experiences that are not simply about measuring usability.

Last week, AnswerLab’s Sal Becerra had the opportunity to co-present with Electronic Arts’ Laura Smith at the BayCHI monthly meeting.  They shared a case study about evaluating mobile games:  How Research Plays: The UX of Mobile Gaming.

The case study describes how AnswerLab partnered with EA to research their first mobile app development experience. EA’s goal was to be the #1 downloaded free game in the iTunes app store. They set a high bar for themselves and met it – with reviews of 4 out of 5 stars – through the development and implementation of a UX strategy.

EA charged AnswerLab with meeting the following research goals:

  • Create a UX framework the EA mobile gaming team could incorporate into their agile development process
  • Establish benchmark metrics for future development
  • Assess and measure the user experience of EA’s mobile games.

AnswerLab delivered some key “playability” learnings from the study:

  • Fun is about keeping players in the flow. It’s that balance between challenge and boredom.
  • Challenges are good!  When you’re making a casual game, the game itself needs to be challenging.  The players don’t want to feel like they have mastered or finished it, but at the same time it needs to be easy to understand the games objective and use the interface controls.
  • Surprising or unclear game key elements can be delightful.

Interested in more of the details? Do you need ideas about how to evaluate a user experience that goes beyond “usability?”  The full presentation is available here: PowerPoint presentation

Gaming Grows Up

Tuesday, April 27th, 2010

Online gaming is no longer the purview of hard core, up-all-night enthusiasts.  The newest games that are successful at broadening market adoption have lowered barriers to entry, incorporated motivational drivers for the larger audience (e.g. social elements), and improved their viral expansion loop.  Ensuring strong growth within the increasing revenue opportunities of these markets leads gaming companies to benchmark and evaluate their products.  AnswerLab is increasingly assisting clients to develop success metrics in gaming products, incorporating playability with a strong understanding of the roles that user experience research and usability have within the space.

Game success could be defined simply by player counts and revenue.  However, games with long-term success in mind are creating new development challenges, adding additional metrics of success to ensure continuous engagement and strategic expansion.  These success metrics are becoming increasingly important as competitors enter the space.   Success within these metrics shows how game design differs in some very important ways from application design.  For example:

  • Challenges are key drivers of game engagement, yet detrimental within applications
  • Sequential discovery of features and capabilities heightens engagement in gaming, which is not the typical effect in commercial applications
  • Motivation for engagement is driven more from elicited emotions than perceived utility

Some success metrics apply across game and application design:

  • Objectives & rules to complete the objectives must be easily understood
  • Key elements to complete the objectives must be discoverable, usable, and comprehendible
  • Contextual help and concise messaging is key
  • Showcasing progress & highlighting success furthers engagement

These are critical factors for driving adoption and engagement of a game.  For game designers who can make use of these factors, and tailor them to the motivations of their target players, they will ensure successful experiences with their games.  But what motivates users to become players?  Through studies focused around gaming, AnswerLab researchers have grouped player motivations into BAGS.

Badgers: Collectors of feedback largely reflecting behavior outside of the game’s primary objective

Achievers: Those who showcase skill/expertise level at the game’s primary objective

Game Itself: Players who are primarily interested in the story, challenges and/or dynamics of the game

Social: Those who are drawn by the opportunity to interact and communicate with other players

Each of these motivational factors varies in intensity among different players, and there is a world of factors within the game itself that impacts engagement.  Understanding the most motivational factors of target players, while analyzing key metrics throughout game development, is a powerful approach to assessing and improving the player experience. Game designers and developers that keep in mind these essential building blocks will be well on their way to ensuring business success of fun & games.