Posts Tagged ‘user experience’

Excellence in Digital Experience: 2012 Webby Awards

Wednesday, May 2nd, 2012


Congratulations are in order for the providers of some of the year’s best digital user experiences.

The list of yesterday’s Webby Award winners and nominees is full of examples of companies and individuals responding to user needs with elegant and engaging web, mobile and tablet solutions. We’re proud to have worked with several of this year’s winners and nominees.

  • Skype won three Awards including an Award and People’s Voice Award for Best Social (Tablets & All Other Devices) Mobile & Apps and People’s Voice Award for Best Use of Device Camera Mobile & Apps
  • BabyCenter: Best Family/Parenting Website
  • ESPN.com: Best Sports Website
  • Established in 1996, the Webby Awards is the leading international award honoring excellence on the internet, including Websites, interactive advertising & media, and mobile & apps. Here is a link to the full list of 2012 Webby award winners. The 16th Annual Webby Awards will be broadcast live at webbyawards.com starting at 4:30PM EDT on May 21.

    Tactical Learnings from a Live Intercept in Downtown SF

    Wednesday, February 8th, 2012

    Cafe Intercept
    We recently conducted a field-based eye tracking study to understand what people find most compelling when viewing online dating profiles (study results). With a time constraint of one day to complete the sessions, we collected data from almost 40 people by intercepting café patrons and passersby in downtown San Francisco. Here’s how we were able to make the live intercept happen…

    Quick and Painless Approach –
    When testing and recruiting in a public space, minimizing objections from the venue and potential participants saves a lot of headache and makes for a smoother study.

    While intercepting people, we would mention that the process was “quick and painless”. We let potential participants know it was a 10-minute market research study and that they would be compensated immediately upon completion with a gift certificate to the café. They were already at the café to eat, so why not take a quick 10 minutes and have breakfast or lunch paid for? Providing gift certificates to the testing location as an incentive not only helped us sign up participants quickly, it also helped us easily secure a venue. When contacting possible venues, the additional revenue for them from gift certificate sales eliminated most initial objections and concerns.

    Be Flexible –
    Pay attention to how things are working early in the day and adjust as needed. We noticed early on that we had greater success rates when women approached men and men approached women. We adjusted our intercept strategy accordingly.

    Café traffic didn’t behave the way we anticipated throughout the day. We assumed high traffic times – morning coffee and lunchtime – would be prime recruiting times. Not so. In the morning people were rushing to get to work and at lunch it was grab and go.

    Be Creative Getting the Word Out –

    Our biggest draw was our simplest: a large poster board sign we put in the window of the café. A large sign in a bright color with short text can easily be seen by passersby across the street. “Market Research $25 for 10 minutes of your time” brought many of our participants to the café asking if they could participate.

    Posting signs near the café cash register and handing out flyers allowed potential participants to learn what we were doing and ‘opt in’ to talking to a screener. This helped us efficiently screen out any participants who weren’t willing to have their image or data recorded because we included this information on our flyers. Nearby university annexes also proved to be good locations. We handed out flyers in those areas for 15 minutes the afternoon prior to our sessions.

    Social media channels like Facebook and Twitter were also a great way to quickly and cheaply reach a large number of potential participants. Word of mouth in general was very effective. Many of our participants went back to their offices and sent co-workers down to the café.

    What Didn’t Work –
    We got little engagement from being on the street with a clip board. Having a clipboard in downtown San Francisco typically signals you’re asking for money. Red Cross and Greenpeace frequent corners with heavy foot traffic and most downtown pedestrians are practiced at ignoring those types of solicitations. We abandoned this strategy early in the day.

    Why Take A Live Intercept Approach?
    Live intercepts are ideal when you are studying the environment in which participants are being intercepted. For example, one of AnswerLab’s lead researchers intercepted people in San Jose airport to ask how the airport could be improved. In the case of our cafe-based study, we chose a live intercept approach because it was extremely efficient. While it also was closer to a real-world environment than being in a lab, the key benefit was being able to complete such a high number of sessions in a short period of time at such a low cost. If you’d like to see us in action, watch the video about the day’s events.

    FedEx Walks the UX Walk

    Friday, November 18th, 2011


    For the third year in a row, FedEx invited AnswerLab to participate in their World Usability Day event. And, it IS an event. FedEx’s Digital User Experience Team organizes a day-long conference as a forum for sharing ideas, best practices and networking opportunities with user experience leaders from FedEx, other leading companies such as Microsoft, Adobe, Hilton and ServiceMaster, and UX partners. There were approximately 250 of us gathered to highlight the importance of user experience’s impact on business results and to collaborate on creating the best possible experiences for FedEx customers.

    The event really nailed some key areas of opportunity available to companies focused on creating superior B2B and consumer digital experiences:

    • Customers are more likely to have a first digital interaction with a brand on a mobile or social platform.

    • Users adopt new products or services when doing so results in experiences that make their lives better.

    • Every touch point you have with customers is a key moment in your brand’s story. Even the way you handle the experience of a customer leaving is impactful, both in the likelihood of their return and their social impact via word of mouth on future customers.

    AnswerLab led an interactive session on best practices for uncovering user insights across mobile platforms with ethnographic research (studying users’ natural environments and their mobile behavior within the context of these various environments). We enjoyed the opportunity to share our mobile expertise and best practices with hundreds of UX practitioners in this educational forum. We’re looking forward to next year and more World Usability Day events.

    Product Lifecycle User Research

    Monday, February 7th, 2011

    User research, when applied to an entire product lifecycle, has tremendous advantages. Stakeholders are afforded the opportunity to benchmark their existing product, learn from users as they interact with prototypes and early concept ideas, shape the product offering as a result, and apply those decisions to the redesign. And once the product has been redesigned, testing it again to validate the final design is icing on the cake.

    Productlifecycle

    It all starts with a Wants & Needs Analysis. What do your users want? What do your users need? This is an important question to ask when redesigning a product. For the rest of this post, I’ll assume you are redesigning a website but the benefits of user research over the course of an entire lifecycle applies to any product. There are various ways to discover what your users want and need, such as asking them to fill out a survey or provide feedback in a focus group setting.

    Based on this information and any other business objectives, a site benchmark should be conducted. Before tearing down your site, it’s always a good idea to get a good feel for what users think of it right now. Can they find the information they are looking for? Does your site provide the kind of content that visitors want? The site benchmark often involves a quantitative study, whereby site visitors are intercepted by a popup window asking if they would like to participate in a study. The results, in conjunction with the previous round of a wants & needs analysis should give your team further direction for the redesign.

    Armed with tons of information about what your users really want and need, the design team can finally get to work! We suggest starting with very low level design ideas such as wireframes or simple paper prototypes. Why? They are low-cost, easy and quick to develop, and when tested with even a small group of participants, can verify whether or not you are heading in the right direction. Wouldn’t you rather know now that your understanding of your user’s needs is correct, before you’ve invested lots of money and resources?

    Now that you’ve tested some early stage wireframes, learned where to make changes, and adapted your design, it’s time to build out a site that is higher fidelity. This could include full color mockups, clickable comps, or even something more developed like an iRise simulation. Many times, our clients think they have to get a fully developed prototype out the door for testing at this stage but that’s just not the case. Remember, when you are conducting user research across an entire product lifecycle, there is no rush. Take your time and think in stages. It’s far easier to make some changes, even if incomplete, and test, than it is to commit all your resources to making something ‘perfect’ and then having to adjust because it’s not ‘perfect.’

    What’s next? A soft-launch. This could be a beta invite, or even a site that goes live under the radar. The main point with this, the live customer feedback, stage is to get feedback on the final decision you’ve decided to run with. All the previous steps lead here. Did your design reflect on what your users want and need? You’ll find out during this phase. Once you’ve synthesized the feedback, it’s time to launch.

    Launch

    Congratulations! You’ve not only launched your new website, you’ve approached it methodologically, taking into account, at every step, your users wants and needs. After all, your site is really all about your users, isn’t it? Sure, you can just test your site pre-launch and skip all the stages we’ve discussed here. But that would be doing your users a disservice. By listening to them early and incorporating them into the redesign process often, your site is much more likely to satisfy and create happy users.

    Emerging iPad Best Practices: App Navigation

    Monday, August 9th, 2010

    In May, we conducted our first series of usability research sessions with the iPad. The research spanned 5 days for a total of 25 participants, and very quickly we saw certain navigation patterns emerge. Participants consistently struggled with certain apps, while other apps were much easier to use and navigate.

    This post will outline a few of the best practices that we have synthesized from our early research. AnswerLab has also published a full report that tackles the question: How can content owners and digital marketers successfully create a digital content strategy across mobile platforms? See our website for more information about iPad user experience research.  

    1. Don’t neglect information-seeking paradigms

    Users have been conditioned by years of web-browsing to expect certain navigation elements. For example: Participants in our test were frustrated when they could not find a way to go Back or return to Home.

    Confused, some of these participants used the iPad’s own Home button, thereby inadvertently exiting the app completely. This disrupted the flow  and took the users out of the immersive experience of the app, making them less likely to return again.

    Users struggled to find their way back to the app home screen in Pinball HD for iPad.

    Many participants also felt disappointed to learn they could not search content in the New York Times Editor’s Choice or NPR apps. They said that the inability to search diminished the utility of the app to the point that they would use the website instead of the app going forward.

    The takeaway? Provide a simple, discoverable way to go Back or get to the app’s Home screen easily. And if your app contains a lot of content, make sure your users have their preferred method of wading through – search.

    2. Navigation elements need to be easily discoverable

    In addition to mimicking the basic website paradigm, the navigation elements in your app need to be easily discoverable. Despite the fact that some of the applications we tested had Back or Home buttons, some participants were not able to find them.

    In the USA Today app, none of the participants realized that they needed to tap the USA Today logo to navigate to different news sections. Building a great app with rich content needs to be accompanied by a sound navigational structure that allows users to access the breadth and depth of your app without getting confused or frustrated.

    Users failed to discover that tapping the USA Today logo would reveal navigation by section.

    Other applications that we tested – like ESPN’s Score Center XL, Epicurious, and Wikipanion – had navigation elements that were only obvious when the iPad was in landscape mode. Participants that were already in landscape mode noticed these elements, but those that were using the iPad in portrait mode did not discover that they could turn the iPad 90° to uncover these features.

    In landscape mode within the Epicurious Recipes & Shopping List app, users would have been able to sort by recipe categories and favorite recipes.

    To ensure that your users discover all of your navigation elements – and don’t get lost in your app – make the most basic elements obvious and provide visual cues for elements that are more advanced or hidden.

    3. Swipes are more fun than clicks

    The touchscreen tablet platform opens the door to novel ways of interacting with content. Leverage touch gestures like swipes and flicks where appropriate, and where users most expect them. For example, users expect to be able to pinch or spread to zoom content – a convention learned from touchscreen mobile phones – and most participants in our testing understood and were delighted by the action of swiping to the next page in apps like the New York Times Editor’s Choice or Time Magazine.

    Apple’s iBook application lets users swipe to turn the page in iBooks.

    Again, ensure these sometimes unexpected ways of interacting with your content are discoverable by providing indications or visual cues to your users.

    4. Keep an eye out for emerging standards

    The iPad has only been available for a few months, so the platform is new and rapidly evolving. As more users adopt the iPad or other touchscreen tablet devices, standards for navigation and interaction will emerge that have yet to be established. Users will become more familiar with these standard interactions over time, but certain functionality may take a while to catch on or, certainly, to become ubiquitous.

    In the meantime, make sure your app is simple to use. If you are pushing the envelope to institute your own set of standards, make sure they are discoverable and intuitive. Most importantly, test them amongst your users. Keep an eye out as standards emerge and be prepared to incorporate new best practices as they are defined.

    Our latest report will help content owners and digital marketers create a winning digital content strategy across mobile platforms. Go here for more information about the iPad user experience research.